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Camelot unchained update
Camelot unchained update





camelot unchained update

Wow, so many things to talk about! Where do we even begin? I suppose there’s Rob’s physics updates that we’ve already mentioned: our Internal Testers are playing with the early passes on buildings that can be blown up, destroyed, crumbled, and razed:īuilding destruction like that is just unbelievably cool to us. Inquiries into its enigmatic appearance and power are ongoing. Fortunately, the creature either grew bored or hungry, and moved on before catastrophic damage could be done.

camelot unchained update

The wind from its wings was certainly on an incredible scale, while the storm clouds that the mysterious creature reportedly brought with it dumped a huge amount of rain, and caused flooding in the streets. Citizens claim that a vast creature, larger than they believed could exist, was the cause of these terrible storm effects. Downed trees blocked roads and the rain flew sideways for a while, as each gust tore across town. Powerful wingbeats were reportedly heard over the city last week, kicking up a terrific wind. As a taste of what’s to come, I hope you enjoy this, the eleventh issue of Unveiled. Like the electric tingle in the air that hints of a coming storm, we’re feeling some more cool stuff in the near future of the game.

#Camelot unchained update update#

Mark will have an update about this in the not-too-distant future! We’ve also been spending a lot of time on new hires. The physics of Camelot Unchained™ just gets us super excited! You can check it out and follow us on our progress through various Vines we’ve been posting. You would have laughed to see us all crowding around his screen, eyes wide as the very first steps to these awesome developments appeared. Speaking of modeling up interesting stuff, Rob’s been doing all kinds of that, using math to make the physics of falling buildings.

camelot unchained update

Now we can be quite comfortable on couches and beanbags while modeling all that interesting stuff up on the whiteboards. We’ve put up some lovely whiteboards, ready and waiting for complex math and “building legos with words,” as Bull often refers to programming. Inside the office, we’ve rearranged our sitting area yet again, to be more conducive to conversations and plans. Not exaggerating on that at all, as you’ll see later on! The green-on-green trees are loving the dramatic storms, which we’ve been taking as inspiration for our often cloudy and storm-torn world. If you thought that the word “thunderously” was in the previous sentence for a reason, well yes, it’s been very thundery in beautiful downtown Fairfax. Along with the shifting seasons, the team has started to move from a laser-like focus just on core engine features to more game-like features, with all sorts of updates and thunderously new things added to the build. How the seasons turn, bringing new weather and new updates from the hallowed halls of City State Entertainment™! We’ve been very busy this June, and we’ve got lots of stuff to show you all, loyal readers and new readers alike. Unveiled: Camelot Unchained Newsletter #11 Unveiled: Camelot Unchained Newsletter #11 - City State Entertainment







Camelot unchained update